User Experience Designer
San Diego, California

Rudy Bisenieks

Hi. I’m Rudy, a digital designer creating experiences and drawing rectangles in the 2nd and 3rd dimensions. Currently working on design & branding at Something Inc. Previously, I was designing and testing VR/AR experiences at The Glimpse Group.

As a UX designer, I've contributed to the evolution of digital experiences across web, mobile, and XR platforms. Over the years, I've honed a keen eye for detail, pushing pixels until each design element aligns in harmony. I bring passion, a love for simplicity, and a commitment to effective and honest design to every project. It's a pleasure to meet you.

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Work Experience

User Experience Designer @ Something Incorporated (Contract)
—San Francisco & Remote

Spearheading the concept, design, and implementation of dynamic websites for the company and external clients. Driving brand strategy by creating compelling branding materials for diverse projects.

2022-2024
UX/UI Designer & Support Technician @ The Glimpse Group
—NYC & Remote

Designed eye-catching and practical user interfaces, contributing to the overall creative direction and design leadership. Initiated important projects such as dashboard revamps, improving company operations and usability. Fostered and maintained connections with users across different platforms. Upheld product dependability and excellence through regular stress tests and quality checks.

2021-2022
UX/UI Design & QA Intern @ The Glimpse Group
—NYC & Remote

Improved user experience by designing an intuitive mobile app for Sonihull's antifouling systems. Worked with a team on a VR inventory training simulation, ensuring a cohesive aesthetic with the in-game tablet UI design. Participated in the creation of storyboards for new projects, translating ideas into visual concepts.

2020-2021

Foretell Reality is a unique platform that revolutionizes human interactions by offering immersive environments specifically designed to bolster communication, learning, and collaboration. Its wide-ranging applications span from therapy and support groups to soft skills development and higher education.

As a core contributor to the Foretell Reality project, I led the design of a tool that facilitated seamless interactions between support staff, group facilitators, and users in VR. I designed a streamlined process within the VR app, making it easier for users to seek support, thereby enhancing accessibility during crucial instances.

To ensure the tool's efficiency and user-centric design, I implemented test plans, performed stress tests, and actively participated in the app testing phase.

Also, I created visual assets that encapsulated Foretell Reality's mission, enhancing the brand's aesthetic appeal.


Redesign of The Glimpse Group’s user management system. The dashboard I redesigned served a critical purpose as it was employed by multiple subsidiaries of the company and their clients, including the University of Connecticut, Foretell Reality, Edstutia Campus, and NSU Florida, to manage users, media, and experiences within virtual reality applications.

Glimpse Dashboard

My work on the project primarily entailed rethinking and revamping the dashboard's information architecture and user interface. This led to a significant improvement in user management processes, creating a more intuitive, user-friendly environment that facilitated streamlined operations across the board. My designs not only augmented the dashboard's aesthetics and usability, but also notably increased efficiency and user experience, catering to the VR application management demands of Glimpse Group's subsidiaries and their clients.


TRYO is the first multi-brand, multi-category virtual try-on experience that puts the entire shopping journey in the palm of your hand. TRYO.io is creating a vast library of 3D branded models, with over 500 items at launch (including products from Cartier, Gucci, Adidas, New Era, to name a few).

On the TRYO project, I served as a QA tester and test plan writer, playing a key role in guaranteeing the app's performance and quality. My rigorous tests helped pinpoint and fix bugs and usability concerns, refining the app's performance. Working hand-in-hand with the dev team, I helped ensure users had a smooth, fun time trying on fashion accessories in the virtual world.


To celebrate her “Sweet Tooth” fragrance launch, Sabrina Carpenter's team partnered with QReal to create an immersive 3D virtual experience in Decentraland, a virtual reality platform. In this virtual candy shop, users can engage in an interactive scavenger hunt that reflects the fragrance's inspiration. Participants had the unique opportunity to interact with Sabrina herself during four surprise appearances, where they could engage with her in real-time.

Sabrina Carpenter

In collaboration with the QA team my responsibilities involved meticulously testing the virtual candy shop's functionality, interactive elements, and user interfaces, ensuring a smooth and captivating experience for fans and customers alike.


For this project, I was responsible for the graphic design of the Glimpse Medal NFT. This is a digital collectible, viewable in XR and stored on the blockchain. My role involved designing this NFT to fit into the context of Web 3.0 and the Metaverse.


Sonihull is a leading innovator in bio-fouling prevention technology, providing ultrasonic anti-fouling solutions designed to protect marine infrastructure and vessels.

Sonihull Antifouling Systems

As the lead designer for the Sonihull mobile app, I was responsible for its development from start to finish. I handled the initial storyboarding and wireframing, the design, and the testing, enabling users to register their Sonihull devices for support and warranty through the app.